The racing aspect of Asphalt 9: Legends as alluded to above, is rather enjoyable. What it does not do, is curb any enthusiasm from the game to ask for more money, and that’s what turns this into somewhat of a head on collision. Sure, Asphalt 9 is presented as a free-to-play, and I’d probably feel at least a little more forgiving if that was the end of the story developers have to make money somewhere, right? The plot thickens however when considering that a “Starting Racer Pack” DLC is offered at the price of $19.99, which offers a bunch of goodies to get you started, basically some half decent cars to get you going, along with quantities of in-game currency (of which there are two). And that’s a shame, because when Asphalt 9 is being a racing game, it’s actually pretty good but those moments are frequently broken up by flashing ads and pop-ups luring players to swipe their credit cards. But then it’s been years since I played a mobile game, so I didn’t realise Gameloft would be in such a race for my wallet. Maybe I should have known what to expect from Asphalt 9: Legends, with its long history in mobile gaming mobile devices are where the series got its start if we consider the Nokia N-Gage release of Asphalt Urban GT in 2004 alongside the Nintendo DS release.
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